Unreal Engine EULA, what Epic licenses: modified engine code remains Epic's licensed technology (Unreal Engine End User License Agreement, section 1 (Wayback Machine copy of 5 October 2026))
Changes a studio makes to Unreal Engine's own code are still Epic's licensed technology, not the studio's, so an engine fork inside a game repository is not the studio's to license.
Dated 25 Oct 2026Source checked 25 Oct 2026Basis: primary text
In the source's own words
“The Licensed Technology includes any modified version of any of the foregoing that you make under the License.”
Where it was read
Also read from the same source
- Unreal Engine EULA, general restrictions: the engine and Epic's content may not be used as training input for generative AI (Unreal Engine End User License Agreement, section 6(e) (Wayback Machine copy of 5 October 2026))
- Unreal Engine EULA, distributing engine code: only to others licensed by Epic for the same version (Unreal Engine End User License Agreement, section 5(a)(i) (Wayback Machine copy of 5 October 2026))
- Unreal Engine EULA, who owns what: the studio owns its games, Epic owns the engine (Unreal Engine End User License Agreement, section 7 (Wayback Machine copy of 5 October 2026))
Figures it counts in
It is shown on its own, not counted into a figure.
Cited in this guide