Unreal Engine EULA, general restrictions: the engine and Epic's content may not be used as training input for generative AI (Unreal Engine End User License Agreement, section 6(e) (Wayback Machine copy of 5 October 2026))
A studio on Unreal Engine may not let Epic's engine code, tools, examples or starter content, or its own modified versions of them, become training input for a generative AI program. Engine code and Epic-provided content therefore stay out of any archive licensed for training.
Dated 25 Oct 2026Source checked 25 Oct 2026Basis: primary text
In the source's own words
“result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data.”
Where it was read
Also read from the same source
- Unreal Engine EULA, what Epic licenses: modified engine code remains Epic's licensed technology (Unreal Engine End User License Agreement, section 1 (Wayback Machine copy of 5 October 2026))
- Unreal Engine EULA, distributing engine code: only to others licensed by Epic for the same version (Unreal Engine End User License Agreement, section 5(a)(i) (Wayback Machine copy of 5 October 2026))
- Unreal Engine EULA, who owns what: the studio owns its games, Epic owns the engine (Unreal Engine End User License Agreement, section 7 (Wayback Machine copy of 5 October 2026))
Figures it counts in
It is shown on its own, not counted into a figure.
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